MASTER PROJECT LIST
LEVEL DESIGNER
September-December 2021
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Maintained ownership of 2 game levels, from the initial prototype to their final stage
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Designed and polished gameplay flow and pacing in 25 small arenas across both levels
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Tuned difficulty and iterated in response to own playtests and outside testers’ feedback
Team: 19
Time: 16 weeks
Unreal Engine 4
GAME DESIGNER
August-December 2020
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Collaborated with art, programming, and design to create and polish game features
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Engaged leads team in creative ideation and problem solving for the whole team
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Coordinated milestones and tasks with both in-person and remote team members
Team: 12
Time: 14 weeks
Unreal Engine 4
LEVEL DESIGNER
August-December 2020
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Used L4D’s tools and conventions to match the level to the base game mechanics
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Balanced aesthetic needs with gameplay functionality and combat scenarios
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Participated in weekly playtest sessions to review progress and give/receive feedback
Team: 4
Time: 14 weeks
Source SDK
SOLO MODDER
May-July 2020
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Took 3 custom spaces following Fallout 4’s open-world style from concept to polish
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Used level design fundamentals to support player experience throughout quest
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Communicated narrative and NPC personalities through detailed environmental designs
Team: Solo
Time: 8 weeks
Creation Kit
SOLO MODDER
January-May 2020
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Designed, pitched, and built a thriving shanty town that expanded on the base game
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Personalized spaces for major NPCs, incorporating personalities into set designs
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Created additional content, such as randomized NPC residents, to add life in the town
Team: Solo
Time: 16 weeks
Creation Kit
GAME DESIGNER
January-May 2020
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Collaborated with team leads to communicate game vision via documentation
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Provided feedback to team on features, receiving regular feedback in return
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Coordinated development with a team of 55 both in person and remotely, via Zoom
Team: 55
Time: 16 weeks
Unreal Engine 4
EDUCATION
THE GUILDHALL AT SMU
MASTER'S
May 2021
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Master of Interactive Technology (Level Design)
SWARTHMORE COLLEGE
BACHELORS
May 2019
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Bachelor of Arts (English Literature/Creative Writing, French & Francophone Studies)
EXPERIENCE
TEACHING ASSISTANT
THE GUILDHALL AT SMU
January-May 2022
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Supplemented the production team for design for a 50+ person project
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Helped students build a collaborative, positive work space and establish workflow
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Conducted peer evaluation reviews with students, providing one-on-one check-ins
GAME DEVELOPER'S CONFERENCE 2022
VOLUNTEER
March 2022
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Worked with the Conference Associates program to guide, provide information to, and improve the overall experience of guests
TOOLS & SKILLS
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Level Design
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Design Documentation
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Agile Development
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Source Control
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Live-Action RolePlaying Games
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Unreal Engine 4
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UE4 Blueprints
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Creation Kit
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Source SDK
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Perforce/P4V
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French
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Microsoft Suite
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Adobe Suite
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JIRA
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Hansoft