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MASTER PROJECT LIST

LEVEL DESIGNER

September-December 2021

  • Maintained ownership of 2 game levels, from the initial prototype to their final stage

  • Designed and polished gameplay flow and pacing in 25 small arenas across both levels

  • Tuned difficulty and iterated in response to own playtests and outside testers’ feedback

Team: 19

Time: 16 weeks

Unreal Engine 4

GAME DESIGNER

August-December 2020

  • Collaborated with art, programming, and  design to create and polish game features

  • Engaged leads team in creative ideation and problem solving for the whole team

  • Coordinated milestones and tasks with both in-person and remote team members

Team: 12

Time: 14 weeks

Unreal Engine 4

LEVEL DESIGNER

August-December 2020

  • Used L4D’s tools and conventions to match the level to the base game mechanics

  • Balanced aesthetic needs with gameplay functionality and combat scenarios

  • Participated in weekly playtest sessions to review progress and give/receive feedback

Team: 4

Time: 14 weeks

Source SDK

SOLO MODDER

May-July 2020

  • Took 3 custom spaces following Fallout 4’s open-world style from concept to polish

  • Used level design fundamentals to support player experience throughout quest

  • Communicated narrative and NPC personalities through detailed environmental designs

Team: Solo

Time: 8 weeks

Creation Kit

SOLO MODDER

January-May 2020

  • Designed, pitched, and built a thriving shanty town that expanded on the base game

  • Personalized spaces for major NPCs, incorporating personalities into set designs

  • Created additional content, such as randomized NPC residents, to add life in the town

Team: Solo

Time: 16 weeks

Creation Kit

GAME DESIGNER

January-May 2020

  • Collaborated with team leads to communicate game vision via documentation

  • Provided feedback to team on features, receiving regular feedback in return

  • Coordinated development with a team of 55 both in person and remotely, via Zoom

Team: 55

Time: 16 weeks

Unreal Engine 4

EDUCATION

THE GUILDHALL AT SMU

MASTER'S

May 2021

  • Master of Interactive Technology (Level Design)

SWARTHMORE COLLEGE

BACHELORS

May 2019

  • Bachelor of Arts (English Literature/Creative Writing, French & Francophone Studies)

EXPERIENCE

TEACHING ASSISTANT

THE GUILDHALL AT SMU

January-May 2022

  • Supplemented the production team for design for a 50+ person project

  • Helped students build a collaborative, positive work space and establish workflow

  • Conducted peer evaluation reviews with students, providing one-on-one check-ins

GAME DEVELOPER'S CONFERENCE 2022

VOLUNTEER

March 2022

  • Worked with the Conference Associates program to guide, provide information to, and improve the overall experience of guests

TOOLS & SKILLS

  • Level Design

  • Design Documentation

  • Agile Development

  • Source Control

  • Live-Action RolePlaying Games

  • Unreal Engine 4

  • UE4 Blueprints

  • Creation Kit

  • Source SDK

  • Perforce/P4V

  • French

  • Microsoft Suite

  • Adobe Suite

  • JIRA

  • Hansoft

Arthur Davis | Production

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